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Keeping track of generated audio revisions
I am making a short looping animation with a few small movements and no spoken dialogue. The generated music idea fits the mood, but a persistent bright texture keeps drawing my attention away from the movement. My options are a sound revision, a different music sketch, or more space between audible events. My search brought up the phrase suno shimmer but I have not established the cause of this particular texture. Is your first comparison with the animation playing, or with the sound alone before checking the picture? I want the little movements to remain readable without making the whole soundtrack feel empty. The loop will play on a small screen as well as headphones, so I can check both contexts. I would keep the comparison volume consistent and use the same section of animation. How do you compare several options without becoming too accustomed to the distracting texture? |
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